Sunday, 27 October 2013
Friday, 4 October 2013
Clearing Ville Dix Panses
Ville des Dix Panses (Ten Paunches) lies some twelve miles inland behind Sword Beach. Today is D+2 and the breakout from the Normandy landings is meeting much stiffer resistance as fresh German Forces move into the area.
The village is believed to be held by elements of a Panzergrenadier platoon. Intelligence suggest the Germans are lacking armour which is just as well as the troops taking on this mission dont have the usual luxury of Armour either.
The platoon mission is to probe in force and take the critical road junction which controls access to four main highways just beyond the village.
Fought with Chain of Command.
The astute among you will notice that the Commando's are masquerading as regular British infantry!
The Brits got dragged into a shooting match which was always going to be difficult against PzGren armed with two MG42's per section. Some bold manouvres early on were rewarded which went unrewarded later on - Ce'st la Guerre!
Impatience finished off the British Assault. Two Senior Officers were left in open ground trying to sprint across what proved to be too big a gap between areas of cover. It costs them dearly forcing a loss of 5 morale points!
The village is believed to be held by elements of a Panzergrenadier platoon. Intelligence suggest the Germans are lacking armour which is just as well as the troops taking on this mission dont have the usual luxury of Armour either.
The platoon mission is to probe in force and take the critical road junction which controls access to four main highways just beyond the village.
Fought with Chain of Command.
The astute among you will notice that the Commando's are masquerading as regular British infantry!
Ville Dix Panses - road junction in background |
German Jump Off Points after the patrol phase |
Recce Platoon carriers and No1 and No2 Section join the action. A scout patrol has made it to the woods trying to steal a flanking march. |
No1 Section pass through the cornfields. Everything is very quiet - too quiet... |
No2 Section creeps up on the Chuch. Can they nab a Jump Off Marker before the krauts have had time to deploy? |
A Panzergrenadier Section supported by the Screck team take up positions in the Mansion |
The MG42 team in the church tower are taking a right battering. Pinned and with heavy casualties surely the British will mount an assault? |
The British Recce section deploy in the bungalow supported by a 2" mortar skulking out of sight in the woods. |
They've been spotted but thankfully the Krauts aim is a little off. 4 Hits, no pins, no casualties |
The Recce platoon take incoming... |
But get payback taking out the Shreck team. |
No1 Section meet a withering hail of fire from a german Crossfire and high-tail for better cover. The British assault is looking dodgy at best. |
No2 Section withdraw from the church and begin a rapid redeployment, shifting the emphasis of the attack from the right to the left flank. |
A CoC dice and three back to back phases make this bold manouvre a distinct possibility |
With no targets, the German section in the church seeks to flank the British attack. |
Some sniping by a lone Bren team picks off the remnants of the MG42 team in the church tower. |
The Brits got dragged into a shooting match which was always going to be difficult against PzGren armed with two MG42's per section. Some bold manouvres early on were rewarded which went unrewarded later on - Ce'st la Guerre!
Impatience finished off the British Assault. Two Senior Officers were left in open ground trying to sprint across what proved to be too big a gap between areas of cover. It costs them dearly forcing a loss of 5 morale points!
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