Warband battle report between an Undead Warband and a raiding Taurian Warhost somewhere in the Plaguelands.
Undead Warband
Undead Lord (1d6-1), Liche (1d6+2), 2 units of archers, 1 unit of Ballistae and 3 units of warriors.
Taurian Warhost
Chieftain (1d6+1), Shaman (1d6+1), 2 units of Minotaur Warriors (1 with a Hero), 1 unit of Centaur Knights, 1 unit of Centaur Warriors and a Giant
The Taurian raiding party had won the initiative for terrain placement and chose 1 large impassable terrain piece. The Undead chose 2 small wooded areas. Deploying first the Undead Lord went for the table edge with the most terrain.
The Taurians won the initiative in the first move and were not to lose it for the rest of the game....
Undead Warband
Undead Lord (1d6-1), Liche (1d6+2), 2 units of archers, 1 unit of Ballistae and 3 units of warriors.
Taurian Warhost
Chieftain (1d6+1), Shaman (1d6+1), 2 units of Minotaur Warriors (1 with a Hero), 1 unit of Centaur Knights, 1 unit of Centaur Warriors and a Giant
The Taurian raiding party had won the initiative for terrain placement and chose 1 large impassable terrain piece. The Undead chose 2 small wooded areas. Deploying first the Undead Lord went for the table edge with the most terrain.
The Taurians won the initiative in the first move and were not to lose it for the rest of the game....
Initial deployments, Undead in the foreground, Taurians in the background |
Undead in two 'Brigades'. Firepower commanded by the Necromancer, whilst the Undead Lord commands the Anvil |
Plaguelands with battle lines drawn |
Taurian 'Mainforce' under the Cheiftain and the Shaman |
Necromantic Firepower hoping to bring down the Giant |
First mistake by the Undead. Trying to redeploy having realised the impassable terrain would have made it hard work for the Taurians....... |
With a target rich environment the firepower element of the Undead Warband dithers and gets itself in a right old pickle! |
The Taurians advance around the impassable terrain |
The Necromancer cant get his wing moving |
First blood to the Undead as a Minotaur Warrior unit with attached Hero is sent packing after receiving a massed volley of arrows and ballistae bolts supplemented by Necromantic Magic |
The Undead Lord having withdrawn behind the impassable terrain finds himself isolated |
Centaur Knights mix it up with Undead Archers. Sufficient arrows find their mark and the Knights withdraw to lick their wounds |
Whilst the Undead Horde and Minotaur Chieftain face off, the Shaman trades magical blasts with Ballistae Bolts |
The battle begins to develop across both wings. Minotaur Warriors flee having been dealt a killer blow from massed archery and ballistae bolts |
The Giant enters the fray with support of Centaur Knights. Undead Archery scores hits but the ensuing melee is likely to be one sided. |
The battle begins to break up into a series of skirmishes as the Minotaur Chieftain and Undead Lord go toe to toe |
The Necromancer does his best to bolster the archers defence and attack capabilities under the onslaught of the Giant |
The Minotaur Chieftain and his Warriors gain the upper hand over the Undead Lord and his minions. Meanwhile the Shaman continues to trade blows with the Ballistae Unit |
Outnumbered and surrounded the archers put up minimal resistance |
End moves. Despite losing their Shaman to the ballistate crew, the Taurians secure victory by destroying the firepower flank and pushing back the Undead Lord who flees the table. |