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Saturday, 21 February 2015

SCW Chain of Command in 10mm

SCW CoC cherry popped this morning.

Bando Nacionales facing off against Republican People's Militia with EPR Support.

A 6x3 table felt very big playing the Patrol Scenario, and initial deployment and the subsequent Patrol Phase saw the action take place over less than half the table's width.

The Nationalists got the better of the Patrol phase pushing two of the three Jump Off points back onto the table edge in open terrain. All three Nationalist Jump Offs were in decent cover allowing them to press forward and pin the Republicans into one corner of the table with only light cover available such as hedge-lines and cornfields.

Several phases in and Republicans trapped on the baseline

By the end of the first phase all of the Nacionales were deployed on the table and began making progress towards the republican start line.

In the first four phases only a single Republican Militia section managed to be deployed. The flip side to this lack of expediency was that they were able to rack up no fewer than 11 Chain of Command Points!

Under the Command of a Senior Leader Sargento, the Nacionales in the ruined farmhouse wreaked havoc with the Militia Section trying to forces it's way through the fields. The militia section was severely depleted however a COC dice was used to end the run removing all pin markers which saved the Militia from routing.

Nacionales in the ruined farmhouse

Nacionales in the vineyard - threatening two enemy Jump off markers
This section also forced the second Militia Section to break, leaving
the Jump Off's unprotected

People's Militia, Already depleted from fire from the farmhouse, regroup
for a second attempt to move forward.

The EPR arrive just in time to sweep through the remnants of the
Militia unit (in the background)
Out of shot Nacionales threaten this units position from the left flank.

The Republican Militia on the right flank are forced back by the Nacionales and despite an effort from the Jefe and Army Advisor, rout in disarray to Leave the EPR unsupported.

The game ended shortly after this point when the Republicans rolled four 6's, ending the turn and losing both Militia Units and the Jefe who was attached to the smaller of the two units. To add insult to injury, the random event generated by the four 6's saw a mortar barrage land right on top of route of retreat causing even more Republican Misery!


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