Ruthvin unwilling to await the arrival of the Earl of Stamford's reinforcements has marched out to meet Hopton's Royalists at Braddock Down. He hopes to defeat Hopton and claim the victory for himself and sets up his force across the road to Liskeard with a high hedgerow concealing part of his force.
Hopton outnumbers the Parliamentarians in terms of infantry, however his horse are few in numbers. He hopes their elan as Gallopers will carry the day and secure the Westcountry for the King.
Ruthvin's Parliamentarians
Centre - 3 trained and 1 Raw unit of foot. 1 Unit of Horse
Left Wing - 2 units of Horse
Right Wing - 3 units of Horse
A unit of medium artillery is on route from Liskeard as reinforcements.
Hoptons Royalists
Centre - 1 veteran and four units of foot. 1 unit of Gallopers
Left Wing - two units of gallopers
Right Wing - one unit of gallopers and 1 unit of dragoons
The game resulted in an emphatic win for Parliament helped by the gradient of the hill and an awful lot of extreme dice roll differences.
The extreme dice roll differences aside, on reflection the downs should have been graded as gentle and not conferring any uphill bonuses which negates impetus.
I would also make the playing area smaller depth wise - or at least start the Royalist much closer to the Parliamentarian line as a lot of the game was wasted trying to move across the table to get within musketry range.
All of that said it was still an enjoyable game (at least it was for the Parliamentarians!)
Hopton outnumbers the Parliamentarians in terms of infantry, however his horse are few in numbers. He hopes their elan as Gallopers will carry the day and secure the Westcountry for the King.
Ruthvin's Parliamentarians
Centre - 3 trained and 1 Raw unit of foot. 1 Unit of Horse
Left Wing - 2 units of Horse
Right Wing - 3 units of Horse
A unit of medium artillery is on route from Liskeard as reinforcements.
Hoptons Royalists
Centre - 1 veteran and four units of foot. 1 unit of Gallopers
Left Wing - two units of gallopers
Right Wing - one unit of gallopers and 1 unit of dragoons
Parliamentarians eye up the Westcountrymen across the Downs |
Ruthvin's Centre line up behind the hedgerow with their flanks protected by the cavalry |
Hopton sends his Dragoons through the woods to threaten Parliaments left flank, as the main body (skirted by Cavalry) advance across the down |
Hopton detaches a Forlorn Hope hoping to draw the Roundheads from behind the hedgerow |
The Royalist Dragoons and Forlorn Hope open fire |
The Dragoons open fire on Roundhead Horse |
Royalist foot add their firepower to the flank attack and although Roundhead Cavalrymen are unseated, the Roundhead cavalry commander retains control of his men. |
And sends his men crashing down the hill hoping to drive off the Royalist flank attack. The Dragoons fail to evade and a swirling melee develops which results in both sides grinding each other down. |
The Royalist Cavalry wing pays the price of failing to Countercharge and in the ensuing melee their commander is killed forcing further disorder on the Royalists |
The Cavalry skirmish continues and whilst the Dragoons drive off half of the Roundhead horse, their supporting cavalry is pushed by the remaining Roundheads. |
The Royalist Centre and Left Flank approach the foot of the downs leading to Liskeard |
The Royalist left flank clashes with Roundhead Cavalry with mixed results. Maybe they miscalculated the grade of the down losing their impetus? |
Roundhead Cavalry on the right flank rout the Royalist Cavalry whilst re-engaging the dragoons. A Royalist foot unit turns to protect the exposed flank. |
The Royalist centre engages their enemy, but devestating volleys and a cavalry charge by the Parliamentarians soon has the Westcountrymen in a pickle. |
The battle in the centre hots up and the Westcountrymen come off much, much worse...... |
The Royalist assault begins to unfold as their right flank collapses and the centre begins to crumble under intense fire from the hedges |
The Royalist centre breaks and Roundhead Cavalry routs a unit of foot |
Hopton withdraws his centre, but it is all a little late. Even a unit of Royalist foot chasing off an exhausted Roundhead Cavalry unit does little to lift the Westcountrymen's spirit. |
Roundhead Cavalry rout the Dragoons |
And on the other flank Royalist horse flee under the watchful eye of the Roundhead Commander on the right flank. |
Hopton's withdrawal, pursued by the remaining Roundhead Cavalry. |
The extreme dice roll differences aside, on reflection the downs should have been graded as gentle and not conferring any uphill bonuses which negates impetus.
I would also make the playing area smaller depth wise - or at least start the Royalist much closer to the Parliamentarian line as a lot of the game was wasted trying to move across the table to get within musketry range.
All of that said it was still an enjoyable game (at least it was for the Parliamentarians!)
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