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Thursday, 25 March 2010

SoTR 1949 & Incursion Miniatures

It's been a long time since I gamed anything in 28mm so I am quite pleased with the way these turned out.

The miniatures are from Westwind Productions and are the Incursion Starter Set and a Zombie Horde from the SoTR 1949 range.
















SWD Characters - Gretel, Ilsa and Hans von X

























Hans von X in close up
(inspired by the swamp thing in Scooby Doo!
















Sturmzombies

















Bomberzombies and Blitzhund's


















Zombie Pinger, Controller and escort

















Zombie Horde too close for comfort!
















Zombie Horde

Saturday, 13 March 2010

Final? additions to FWC 'Not Ork' Army

I say 'final additions' because as all wargamers know there is no such thing as a finished army!

An Ork Stompa Mob and a flight of Death Choppas!


Friday, 5 March 2010

BKC Early & Late British

After a period of inactivity my blog is back with a bang!

Having spent many a winter evening catching up with my lead mountain, here's my latest offering in terms of completed projects - a BKC British Battlegroup, covering 1940 and late 1944/early '45.








2pdr AT Platoon and a solitary 6pdr Support










3 Infantry Battalions and Battalion support












1940's armour - Lloyds, Matilda's, A10's and A13's














25pdr Battery's












60pdr Battery and AA Support













Late war armour - Cromwell's and Firefly's















Typhoon Air Support













Motor Transport Pool

Monday, 1 March 2010

FWC Not Space Marines - Completed!



This Not-Space-Marine/Not-Space-Wolves army was based and undercoated during the Christmas Holidays and painted over two weekend saturday afternoons.

I'm quite pleased with the result!



Now all I need are a few stands of Terminators, a drop-pod or two more and a gunship and then these guys should be pretty unstoppable:-)



FWC Not-Orks Progress
















OK, so I have been a bit lazy of late updating my blog of late:-(



However, I have been quite busy on the painting front with the following FWC inspired Not-Ork army. I thought I had nailed this project and then spending got the better of me and I now have some more Ork bits and pieces to add including death choppers, stompas etc.


Sunday, 8 November 2009

Battle on Endor - FWC Skirmish

I recently worked up some trial skirmish lists for the Wizkidz range of pre-painted 28mm Star Wars Miniatures - Rebel Alliance and Imperial Forces so that I could have a bash at FWC's skirmish rules.

The following is a quick AAR of the game played earlier this weekend with my son and one of his school mates.

Rebel Forces
CO Princess Leia CV9
2x Rebel Troopers

HQ Han Solo CV9
2x Rebel Troopers

HQ Chewbacca CV8
2x Rebel Troopers
1x Dressalian Sniper
C3PO and R2-D2

Rebel Forces Objective -
destroy the Bunker housing the Death Star Force Field Generator

Imperial Forces
CO Imperial Officer CV8
2x Stormtrooper
1x Scout Trooper

OFF TABLE
HQ Stormtrooper Officer CV7
3x Stormtrooper

HQ Stormtrooper Officer
1x Heavy Weapons Stormtrooper
1x Heavy Weapons Assistant
1x Stormtrooper

AT-ST Scout Walker and 2 Crew (CV7)

















The Rebel Forces deployed using mobile deployment however Han Solo clearly got lost somewhere in the forest and didn't arrive on time! Luckily the rebel incursion went un-noticed by the Imperial Forces and Chewbacca and Leia were able to take up firing positions surrounding the bunker.

Han eventually arrived but seemeed to be having some issues in moving into position. Chewbacca ordered C3PO and R2D2 into the open ground in front of the bunker hoping to draw the enemies fire which would allow the Dressalian Sniper to take out the two Stormtroopers guarding the entrance.

















Imperial Forces began to make their way towards the bunker to meet the Rebel Incursion and some accurate fire from the Dressalian Sniper forced the Scout Walkers crew to baton the hatches.

A firefight broke out near the bunker between the Stormtrooper guards and the Rebel Commandoes led by Leia and Chewbacca. Han Solo's command arrives just in time to take up a flanking position on the bunker.

The Scoutwalker (with batoned down hatches) gained some ground and picked off a solitary rebel commando making a break for cover. The stormtroopers at the bunker found themselves pinned by the weight of fire incoming.


















With more Imperial Forces arriving and the Scoutwalker pinned by Rebel Small Arms fire Leia makes a dash for the command bunker which R2 and C3PO have managed to gain entry to. Leia is cut down in hand combat by the Imperial Officer sending the Rebel Forces into panic!



















Chewbacca bursts from cover hoping ti take the bunker whilst Han trades fire with Imperial forces and he meets the same fate a Leia being hit from all directions by small arms fire and the heavy lasers of the Scout Walker. Han finds himself surrounded and pinned down forcing him to surrender.



















The Rebel Fleet assaulting the Death Star is in for a nasty surprise.

Sunday, 18 October 2009

Another Bug Hunt - FWC Scenario

A USCM Detatchment has been allocated a 'sweep and clear mission' of a remote run down mining colony on the planet of XQ 718.

A previous mission to the colony has not been heard from since deploying a week earlier. Nothing has been heard from the colonists for over a month.

Mission Goal
Sweep and secure the colony and establish a comlink from the main terminal building

Colonial Marine Detachment
CO (CV10)Bishop
3x Colonial Marine Squads

HQ (CV8)Lt Gorman
2x M577A2 APC
4x Colonial Marine Squads
2x M240 Incinerator Unit upgrades

HQ (CV9)Sgt Apone & Ripley as technical advisor)
1x M577A2 APC
5 x Colonial Marine Squads

2x Recce Squads

HQ (CV9) Predator
2x Predator Squads

Alien Colony
CO (CV12)
5x Facehugger
12x Alien Juvenile
10x Alien Adult
2x Alien Retinue
3x Ancient Alien
3x Ambushes and hidden deployment set up.

Early game turns
The Marine detachment advances towards the outskirts of the colony with Lt Gorman in the vanguard. Sgt Apone heads off across toward the left flank taking up covering fire positions, whilst the CO heads for the rocky outcrops on the right flank.

The Predator command stays in the rear. Maybe they sense something the Marines clearly cant yet see.

'First contact' is made when the recce unit on the right flank springs an alien ambush.
















Lt Gorman's vanguard heading toward the outpost.
















The Aliens creep forward under hidden deployment to take up positions in the foremost buidlings of the colony hoping to spring a large scale assault on Sgt Apone's command but are rumbled when Apone's sensors detect the movement.
















Lt Gorman, now in full panic mode orders a brave but foolhardy flanking deployment which although capturing the aliens in the open and being fired upon from the flank, leaves his own command dangerously exposed.
















The full firepower of the colonial marines starts to take its gory toll as aliens left, right and centre 'get some'. Despite this onslaught more aliens appear and they immediately swamp Lt Gormans vanguard to devastating effect. Gorman panics and heads for safety leaving his command leaderless. They will have to rely on their own initiative to get them out of this one.

















Apone's squads also come under a devastating assault as more and more aliens appear to replace their mounting losses. Savage hand to hand combat breaks out and soon Apone, Ripley and Newt are the only survivors as Cpl Hicks lays down what suppressing fire he can.
















With Gorman retreating and Apone dangerously exposed, the CO orders a general withdrawal. If they can withdraw in reasonable order maybe this will draw the aliens into the open where 'marine firepower' can take care of the rest? The Predator commander 'blunders' and his command decides 'discretion is the better part of valour' and heads for safety too.

The aliens choose not to pursue and begin to withdraw to the safety of cover and the battle ends.

The aliens had lost over half their starting forces and the Marines were 1 stand from their breakpoint.